Hello, I'm 何晓艺
About Me
Senior Video Architect at Nvidia working on DLSS frame generation and optical flow algorithms. Previously built video compression systems at Bilibili that achieved 10% bitrate savings.
Electronics Engineering graduate from Shanghai Jiao Tong University with research publications in video compression and computer vision.
Latest Work
View allNVIDIA DLSS 4 Frame Generation
Core contributor to NVIDIA's next-generation frame generation technology. Part of the research team for DLSS 4's Multi Frame Generation, enabling significant performance improvements and visual fidelity in real-time graphics.
View ResearchNVIDIA Smooth Motion
Developed driver-based AI model that enhances gameplay by inferring additional frames between rendered frames, now available in the NVIDIA App. Works across DirectX 11 and 12 games without requiring DLSS integration.
View FeatureVideo Compression Engine
Designed and optimized an adaptive preprocessing engine for video compression using FFmpeg+TensorRT, achieving 10% bitrate savings for user-generated content.
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