Hello, I'm 何晓艺

About Me

Senior Video Architect at Nvidia working on DLSS frame generation and optical flow algorithms. Previously built video compression systems at Bilibili that achieved 10% bitrate savings.

Electronics Engineering graduate from Shanghai Jiao Tong University with research publications in video compression and computer vision.

Expertise

  • Frame Generation & DLSS
  • Video Compression
  • Computer Vision & Deep Learning

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Latest Work

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NVIDIA DLSS 4 Frame Generation

Core contributor to NVIDIA's next-generation frame generation technology. Part of the research team for DLSS 4's Multi Frame Generation, enabling significant performance improvements and visual fidelity in real-time graphics.

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NVIDIA Smooth Motion

Developed driver-based AI model that enhances gameplay by inferring additional frames between rendered frames, now available in the NVIDIA App. Works across DirectX 11 and 12 games without requiring DLSS integration.

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Video Compression Engine

Designed and optimized an adaptive preprocessing engine for video compression using FFmpeg+TensorRT, achieving 10% bitrate savings for user-generated content.

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